The problem is you won't get to use it very often because only Harry can apparate in this game. It's not always accurate, but apparating is fun. This is a really clever feature that finally sets the game apart from all the shooters it's trying to imitate, but I don't think shoehorning it in at the end was the correct way to go. Towards the end of the campaign Harry gains his final power – the ability to apparate (or teleport for you muggles) back and forth between cover areas.
Still, I've also laughed inappropriately during the movies when actors fail to deliver their lines convincingly ("Of course! Phoenix tears have healing powers!"), so it could just be my cold, cold heart. At one point there are ghosts and they make this odd, gentle flapping motion with their hands as if they're trying to fly away. Most of the characters still have awkwardly stiff movements, and this made me laugh out loud, even during supposedly tense, dramatic moments. There's a little bit more enemy variety this time around including some Gringott's guards, but for the most part it's the same old Death Eaters that were in the first game. Halfway through, I was praying for Death Eaters to stop respawning so I could get on with the game. Eventually, though, it all loses its appeal because you're thrown into too many similar situations. Now, you can use the PlayStation Move to play, but it's cumbersome and not as accurate or comfortable as a DualShock. I like that this Potter game forces you to think on the fly and it's fun to watch petrified Death Eaters stiffen up and fall over or get blasted in the chest by the explosive Confringo. This could be confusing, but the game does a good job of pacing your access to new spells. Three face buttons house all of your options and it's fairly easy to navigate your arsenal.
For example, Petrificus Totalus serves as a sort of sniper rifle, while Expulso is similar to a machine gun, Impedementia is like a rocket launcher, and Expelliarmus breaks an enemy's Protego spells. Each spell has a unique look and function. The level design is certainly lacking, but the shooting is entertaining. Although I groaned every time one of these came up, they weren't long or challenging enough to really irritate me. There are sections designed to mix it up a bit, but all of them are cut of the same run-at-the-camera-while-shooting-at-stuff-behind-you cloth. It gets tiresome, and the tame boss battles don't help. That's the major fault of The Deathly Hallows Part 2 - no matter whom you're cast as almost every level plays out the same: walk into an area with cover conveniently placed around so you know Death Eaters are going to pop up, kill around three waves of them, and then advance to the next section. Rowling builds tension and then hits the reader with brief bits of intense action. Told mostly through cutscenes and in-game chatter, you won't just be The Boy Who Lived you'll also get to play as other key characters in the story.
HARRY POTTER DEATHLY HALLOWS PART 2 GAME MOVIE
The title faithfully follows the movie plotline, taking you to familiar settings like Gringotts Bank and Hogwarts. The new gameplay style allows for a focused, linear narrative, which is a good thing when you're telling a story like Harry Potter.
If you haven't been reading the Daily Prophet, you may have missed the fact that instead of a slow-paced jaunt around Hogwarts, the final two games transfigured themselves into third-person cover shooters.
But if the first game was the equivalent of Voldemort, then the sequel is more like Peter Pettigrew – certainly the lesser of two evils but still not someone you'd want to be friends with. I consider the first Deathly Hallows video game to be "It That Shall Not Be Named." The debut of the more action-oriented Potter lacked a decent structure, pace, plot, and shooter mechanics.